Effect Technical Director | Jason Lin

CAN YOU DESCRIBE YOURSELF?

I am working forRhythm & Hues Studios as an Effects Technical Director, focusing on some R&D and large scale fluid physical simulations, based in Los Angeles. The current productionis a Feature Film Percy Jackson & the Olympians: Sea of Monsters, which is produced by Fox 2000 Pictures.

The earlier production I participated as FX TD/Artist was The Life of Pi Feature Film, directed by Ang Lee. I believe it is currently opening in theaters in Korea. I was handling critical amount of the hero simulations fluid shots effects. I hope you would enjoy the VFX work on Life of Pi.

HOW DID YOU GET INTO 3D VFX INDUSTRY?

I am originally from China. I studied Computer Science at the Huaqiao University in China. After the college, I went to Entertainment Technology Center in Carnegie Mellon University, based in Pittsburgh, PA for my further Master’s degree study, in CMU I mainly working on video games and digital interactions development.

During some research projects, I worked with Microsoft for a Windows 7 phone app offering meaningful visual avatar social interactions; I collaborated with Beijing based Auto-Stereo 3D company SuperD Ltd, creating Auto-Stereoscopic 3D Games, etc. I also did a year long research in Electronic Arts.

But I have always been more into feature films visual effects developing since I was in high school. So after I have had more than 5 years of academic and professional experience in the fields of computer graphics, dynamic simulation and computer vision, I made a bold transition into effects, dynamics and fluid simulations. And so far as I know, I enjoy the uncertainty and challenges I have in my work, also I like the great chemistry in the team work as an effective and critical team player.

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Larry Gritz - Lead Developer of OSL

Digital Production에 실린 흔하지 않는 Larry Gritz에 대한 인터뷰 기사입니다.

BlenderDiplom interviews Larry Gritz, lead developer of the Open Shading Language (OSL) at Sony Pictures Imageworks. OSL has been sticking around in Cycles for a while and is supported by the latest version of V-Ray which is currently in Beta. This interview was conducted in May 2013 and was first released in German language in the magazine Digital Production.

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